Nordgrad Map v 2.0.3.0
– 66 Fields
– More than 52000 Trees
– A wide variety of Woodlands
– Tangled Forest Roads
– 3 BGA Sites
– 6 Career
– 6 Cities
– 1 Village
– 2 Trains with large Trains
– Seaport
– 2 Logistics Centers
– Coal, Iron Ore, Sand, Clay and more
– Oil Production and Processing
– 37 Factories
– 157 New Pallets of Products
– 9 Oil Rigs
Version 2.0.3.0:
* Replacement of the entire forest on the map (changed to the standard one). In standard trees, the drawing and weight of trees have been additionally changed downwards
* Changes in the price file for the purchase and sale of many products and extracted resources
* Fixed the situation with the execution of contracts, now the unloading of resources will be more random (not only in the seaport)
* Changes in the production and consumption chains of resources
* Removed objects in the form of tire tracks on the road because of which the harvester saw an obstacle in field number 9
* Removed all collisions in road signs
* Additionally removed collisions in power lines that cross the roadway
* The height of product storage hangars and product sales points hangars has been increased
* The height of the hangars of the points of sale of products has been increased
* The amount of electricity produced in solar panels , wind turbines and thermal power plants has been increased
* Reduced the volume of sound effects in all factories
* Fixed the trigger for unloading cotton (Fabric production)
* Fixed a trigger in the seaport (loading point for naval ships). Now it does not require unloading of cotton
* Fixed a trigger in the seaport (loading point for naval ships). The sale price has been reduced from 1.1 to 1.0
* Fixed unloading and unloading triggers: Production of flour confectionery products
* Fixed unloading and unloading triggers: Grain complex
* Fixed unloading and unloading triggers: Alcoholic beverage production
* Fixed unloading and unloading triggers: Juice and beverage production
* Fixed unloading and unloading triggers: Fertilizer production
* Fixed unloading and unloading triggers: Dairy production
* Fixed unloading and unloading triggers: Fabric production
* Fixed unloading and unloading triggers: Factory Case
* Fixed unloading and unloading triggers: Production of products made of wooden slats
* Fixed unloading and unloading triggers: Crude oil refining plant
* Fixed unloading and unloading triggers: Furniture Factory
* Fixed unloading and unloading triggers: Clothing production
* Fixed unloading and unloading triggers: Sugar beet processing plant
* Fixed unloading and unloading triggers: Potato processing plant
* Fixed unloading and unloading triggers: John Deere tractor production
* Fixed unloading and unloading triggers: Coal and iron ore production
* Fixed unloading and unloading triggers: Meat processing plant
* Fixed unloading and unloading triggers: Pulp Mill
* Fixed unloading and unloading triggers: Gypsum loading station
* Fixed the trigger for unloading cotton (Fabric production)
* Other minor corrections on the map
Credits:
WarBossBY