Slurry Pipe System v 1.0.1.2
Realistic physical slurry pipe system for Farming Simulator 2025.
Replaces vanilla “drive into a trigger and fill” mechanics with a tactile system where you physically connect tanker fill arms or pipe chains, run a PTO driven pump, build pressure, control flow direction, and watch slurry move through real plumbing with a slurry that actually thickens, crusts and blocks if you neglect it.
Version 1.0.1.2:
Added
Front-mount fill arm system (Claas Saddle Trac pack)
Front-mount pass-through pump — a capacity-0 front unit (HVP) that fills a
hose-connected receiver tanker. Works on any tractor, not just the Xerion: SPS injects
Giants connection hoses (plain-type TOOL_CONNECTOR_TOP_RIGHT) into the vehicles’ own
hose systems at registration time, so vanilla treats them as native hoses. The Xerion’s
own specType hose circuit is detected and left alone — no duplicate hoses.
Pass-through pump cascade — the front mount resolves two tank-side outlets in strict
priority every tick: connected pipe couplings with the valve open first, then the
hose-bridged rear receiver. Filling sends liquid to the first target with free capacity;
unloading draws from the first with content — so a coupler tanker fills first, overflow
goes to the rear tanker, and it switches back automatically as levels change. Full mirror
for unloading. Water is a valid infinite fill source and refused as an unload destination.
New config schema —
config-gated hoses and static pipes via cylinderedConfigIndex; objectChange
visibility on connect/disconnect transitions with optional initialState=”inactive”.
Standard receiver mount node name: slurryPipe.
Front / rear tank combos (“FlowControl”)
Any front tank pairs automatically with any rear sprayer on the same tractor sharing a
fill type — no per-pair config, no keybind, only the pipe-connected vehicle needs an SPS
block. One connection fills both (split proportional to free capacity — both reach
full together) and drains both (proportional to level — empty only when both are).
Automatic balancer modelled on the real Amazone FT-P: rear held at 30% from the front
tank at 200 l/min, topped up to 40%, so the front always empties first and front axle
load is preserved. Optional tuning via
Sprayer buying station
Placeables can now sell liquid fertiliser / herbicide straight into the sprayer pipe
system. A part-full sprayer auto-switches the station to its held liquid on connect and
locks the type switch while connected. WATER is always refused from the sprayer cycle.
Slurry and sprayer buying stations are mutually exclusive on one placeable (warned in
the log).
(e.g. Soil & Fertilizer). Shift + activate reverses the type-switch cycle on both slurry
and sprayer stations.
Store info box — per-tank rows
Standing at a fertiliser store now shows one row per physical tank — T-1, T-2 — with
each tank’s held liquid and litres, matching the N-couplers = N-liquids rule.
New vehicle support
Rau Spridoport rear sprayer + Rau front tanks (Xylon and GTA) from the Fendt
FarmCon pack — working FlowControl combos out of the box.
PlanET BGA Modular (community contribution — thanks dev-mich, PR #23): Guelle
and Gaerreste stores wired into SPS via config injection, with per-coupler fill types
(LIQUIDMANURE / DIGESTATE).
Vervaet Hydro Trike XL (selfPropelledManureBarrel) now fully supported — see Fixed.
Compatibility & safeguards
Drive-input watchdog — some mod combinations (seen with Courseplay) could leave a
vehicle unable to drive after selecting implements. SPS now monitors the drive axes once
a second, logs a full diagnostic scoreboard when the broken state persists, and
self-heals the action bindings (up to 3 attempts per vehicle entry).
New vehicleRole=”slurry|fertiliser” vehicle attribute for edge cases where vanilla’s
sprayer classification gets a machine wrong.
New debug channel SPSM_Sprayers.FrontTank ([SPS FT-BAL] combo/balancer trace).
All channels still ship off.
Translations
sps_infoTankEmpty (“Empty”) and warning_spsSlurryThickeningWater added to all five
languages (EN / DE / FR / IT / NL).
Fixed
Slurry stores could jam permanently and water dilution did nothing. The
liquid-first draw bias was applied unconditionally and the maths meant dry matter was
never removed at all — pumping thinned nothing and added water came straight back out.
Now: solids leave with every draw in honest proportion; the concentrating draw only
applies to settled stores (a fresh or fully mixed store drains completely to zero, so
mixing before pumping has a real purpose); an empty-store dead band stops “add water”
advice appearing on empty stores; and existing savegames with inflated solids values are
repaired automatically on first load (logged per store).
Thickness warnings now name the actual remedy — four distinct states (thickening,
thickening + add water, needs mixing, too thick) instead of always advising mixing.
DE/FR/IT “too thick” strings corrected (they wrongly advised agitation for a state where
agitation cannot help). Conduit HUD fixed: thickness percentage always read 0%, and the
needs-mixing state had no display branch.
Vervaet Hydro Trike XL showed no pump gauge. Vanilla misclassified it as a
fertiliser sprayer because its sprayer spec pointed at the diesel tank; SPS now uses its
own registration to decide the exemption (all five gate sites), the config’s
fillUnitIndex was corrected, and the tanker override gate covers
selfPropelledManureBarrel.
Pipe effects no longer require a smoke node — every effect gate now needs only the
main effect node; the smoke layer is built only when a smoke node exists.
Spreader valve keybind no longer appears on front-mount units (they are
manureBarrel-typed but have no spreader).
Equalisation no longer fights the front-mount pump (neutral gate while the front
pump is driving a transfer).
Dynamic store per-tank rows went stale after buying at the store’s own trigger —
totals updated but T-rows didn’t until the next pipe session. A one-second server-side
reconcile now credits external fills within a second, SP and dedicated servers alike.
“Missing ‘sps_infoTankEmpty’” shown on empty tank rows — entry now shipped in every
language.
Changed
Documentation: main README feature list updated (front mounts, FlowControl combos);
Fert/Herbicide Sprayer guide gains §12 (front/rear combos, pairing rules, balancer
tuning, debug channel); Placeables guide §4 now documents the pipeCoupling#fillType
restriction attribute (was parser-supported but undocumented — thanks dev-mich for the
catch).
Multiplayer audit completed against vanilla network sources: all 29 SPS event classes
verified structurally correct, server-authoritative fill mutations confirmed, and
join-in-progress state dump coverage verified.
Credits:
Willbobber









