FS22 Buildings

Production Revamp Productions Pack v 1.2.0.2

Basic package for productions with ProductionRevamp.
This package contains fully functional productions that can be used as is. In addition, it serves to demonstrate the various possibilities of ProductionRevamp. This mod requires FS22_A_ProductionRevamp.zip (v1.2.0.0 or greater)

Content:
Biogas Plants:
The various boost factors are used in the BGA’s and the greenhouses. The BGA’s basically run with silage. Adding liquid manure or manure increases all outputs by 30% each. Adding sugar beet pulp increases all outputs by 20% each. The additives behave additively, which means that when manure, liquid manure and sugar beet pulp are added, the output is increased by 30%+30%+20%, i.e. by a total of 80%.

Greenhouses:
The greenhouses process water, seed, solid fertilizer and empty pallets as inputs. The boost factors are also used here. In standard operation, the greenhouses only need water to start production. Adding seeds increases production by 100%. Adding solid fertilizer increases production by 100%, adding empty pallets increases production by another 40%. This means you can increase production by a maximum of 240%. The large Greenhouse can also produce tree saplings. I had to make the Empty Pallet Production (https://www.farming-simulator.com/modHubBEMod.php?modId=243542) here as mandatory, otherwise you will get a warning when you don’t have one. It only needs to be installed, of course you can also use your own.

Feed Mixer:
The feed mixer is explaining the usage of mixing groups. It takes the following inputs: potatoes, sugar beets, sugar beet pulp, sorghum, corn, wheat, barley, oats, canola, soybeans, sunflowers, hay, straw and silage. Only one ingredient (sequence as in the recipe list) is used per mix group. Only when the first ingredient in a group is used up is the second ingredient in the group used. Also a grass dryer is integrated.

SiloFermenter:
In this silo fermenter, grass, straw or chaff is fermented into silage. If you also add the optional ensiling agent, the production output increases by 5%
40,000l of grass or 40,000l of chaff become 40,000l of silage. The addition of silage additive increases the production volume by 5%. For demonstration purpose there is an additional version where you also can spawn bales.

Lime factory:
The production combines 2 production lines. Lime can be produced from water and straw or from water and stones. Water is therefore indispensable, stones or straw are used either or. First the stones are used, as soon as these are used up the production automatically uses the second ingredient in the group, in this case straw. After production, the lime can be picked up in bulk. At the Output-trigger you now have a Productiondisplay an Lime will be automatically registered in somme Sellingpoints.Buying stones is deactivated forthis production.

Solid Fertilizer and seed production:
In this production you can produce solid fertilizer based on manure and either liquidmanure or digestate. For producing Seeds you need solid fertilizer and Grain. You can use wheat, barley or oat.
500l of solid fertilizer and 500l of wheat, barley or oat become 1.000l of seeds. The Grain will be used either or.
500l manure and 500l liquidmanure or digestate become 1.000l of solid fertilizer. Here liquidmanure and digestate will be used either or

Limestone crusher:
This stone crusher produces lime. It’s designed to run in the background without being shown in the production overview. It starts automatically and has 2 Displays, one for In- and one for Output. The crusher has a troughput of 40.000l per hour and a capacity of 500.000l for In- and Output.

Available Productions:
Greenhouse small:
Price: 3.000 $
Daily upkeep: 30 $/day

Greenhouse medium:
Price: 5.000 $
Daily upkeep: 50 $/day

Greenhouse large:
Price: 10.000 $
Daily upkeep: 100 $/day

BGA 99kW:
Price: 435.000 $

BGA 250kW:
Price: 875.000 $

BGA 500kW:
Price: 1.180.000 $

Feed mixer for pig food and forage:
Price: 60.000 $
Daily upkeep: 150 $/day

Silo Fermenter:
Price: 45.000 $
Daily upkeep: 35 $/day

Silo Fermenter with bales:
Price: 45.000 $
Daily upkeep: 35 $/day

Lime Factory:
Price: 20.000 $

Solid Fertilizer and Seed Production:
Price: 50.000 $
Daily upkeep: 35 $/day

Limestone crusher:
Price: 10.000 $

Version 1.2.0.2:
* Fixed treesapling pallet

Credits:

TethysSaturn

How to install FS22 Buildings?
Firstly find a mod which you like and want to download. Then download a mod to your PC. Mods are usually in .zip format file. But sometimes it can be in .rar. If a mod file is a .zip format no needed additional actions. If a file is in .rar, then you must unarchive mod with software like WinRar or Zip7. Windows 10 users no need to use software for archives, Win10 itself has a feature to unarchive files.
The next step is to find mods folder in your PC. Usually, it is in Documents/My Games/Farming Simulator 22/2022. Open the "mods" folder and put downloaded .zip archive or unarchived .rar file to this folder.
Last step. Enjoy of FS22 mods!

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