Income Mod v 2.0
Income Mod provides players with a simple, balanced way to receive passive income. Automatically earn money either hourly or daily, based on your chosen difficulty or a custom amount. Perfect for players who want steady cash flow without relying solely on missions or selling goods.
Features:
– Easy / Normal / Hard difficulty presets
– Custom income amount option
– In-game notifications
– Fully configurable via console commands or in the pause menu
– Settings saved automatically
– Works in singleplayer and multiplayer
– Lightweight and stable
Please be aware:
You need to have developer mode enabled in order for you to open the console.
This can be done in your FS game folder, then look for the “game.xml”.
Change to “true”
Enjoy you farming experience with my Income Mod <3
V2.0.0.0
Added seasonal income modifiers (Spring 0.8x, Summer 1.0x, Autumn 1.2x, Winter 0.7x) with optional toggle in the settings UI
Added selectable income multipliers (1x / 2x / 5x / 10x) in settings UI and via `IncomeSetMultiplier` console command
Added per-farm multiplayer support each active farm now earns independently
Added income state persistence lastHour and lastDay saved to _state.xml` to prevent missed or duplicate payments after reload
Added payment history tracking IncomeHistory console command shows last 10 payments (day, hour, amount, seasonal modifier)
Added next payment timer IncomeNext console command displays time remaining until the next payout
Added missing IncomeSetDebug console command for toggling debug mode
Fixed critical multiplayer duplicate payment bug by adding a server-only guard in giveMoney
Fixed duplicate startup notification (was triggering from both IncomeManager and IncomeSystem)
Fixed global namespace pollution from getTextSafe (moved to UIHelper.getText module method)
Fixed debug print leak in UIHelper.lua
Fixed incorrect startup tip text (now shows: Type income)
Credits:
tisonK







