Geistal Map v 1.1
– 250 purchasable areas
– Over 45 forest areas
– 108 fields and 32 meadows, 157 hectares, most fields are 1-2 ha in size
– 64 pretzels built for collection
– Over 20 sales points and several wood pellet delivery points (households)
– 17 production points, including two BGAs
– 10 small and large farms, two of which have hay dryers
– Buildings and some interiors can be sold
– A construction yard and a fire station are built
– The road network can be purchased and cleared in winter
– Some public gates can be used
– Adapted animal feeding systems
– Some purchasable buildings
– Some buildings on the map can be placed by the user
– Water can be taken from any river/pond/lake
– No tornado appears during active disasters
– A train is included and travels across the entire map
– No AI splines are yet included
Additional crops and revised crops:
– Spring wheat (Wheat)
– Spring barley (Barley)
– Winter wheat
– Winter barley
– Triticale
– Spelt
– Rye
– Green rye
– Vetch rye
– Grain corn (Maize)
– Silage maize
– Alfalfa
– Clover
– Field grass
– Revised meadows
– Mustard
– Catchcrop Mixture
– Flowering cover crop
Additional products:
– Solids
– Apples
– Clean potatoes
– Wood pellets
Version 1.1:
* Console release
* BGA 1.5MW quantities fixed and collisions resolved
* Minor bugs fixed
* Hay dryers can now also accept dried hay
* Clover and Alfalfa have been harvested and are now growing back
* Textures improved
* Lods of some trees adjusted
* Ramp at Schamirda Farm fixed
* Straw decoration improved
* Triticale, rye, winterwheat and winterbarley are built into the grain mills
* Sound adjustments
* Animal dealer salepoints fixed
* Background edited
* Fixed grain silo fill trigger at Schamirdahof
Credits:
Lucas G









