Persistent Tire Tracks v 1.2.1.0
Adds persistent tire tracks that remain visible after saving and loading the game.
Tracks are automatically restored when the savegame is loaded.
Version 1.2.1.0
* Rebuilt the core tire track saving and replay system
* Improved the stability of tire track restoration after loading a savegame
* Increased the maximum number of restored tire track points from 12,000 to 20,000
* Optimized tire track restoration by introducing progressive batch replay, significantly reducing FPS drops during loading
* Added a Replay Cache to reduce unnecessary processing and improve replay performance
* Reduced tire track point density to eliminate unnecessarily dense point generation
* Reduced duplicate point recording, resulting in smaller XML save files and lower CPU usage
* Removed unnecessary debug logging from the release version to improve performance
* Improved memory usage and reduced CPU load during long gameplay sessions
* General performance and stability improvements
* On very large maps or after exceptionally long gameplay sessions, the initial tire track restoration may take a few moments when a large number of tire track points are stored
* FS25 may still internally classify snow tracks as wet tracks. This does not prevent them from being saved and restored correctly
* On some maps, the appearance of tire tracks may vary depending on the terrain materials and shaders used by the map
Credits:
FSClubFIN









